What happens after “enough”?
The project began with a question about the age of abundance: if machines can provide our everyday needs, how do different generations find purpose?
Our first direction brings those questions into a manga and a companion card game. A shared table becomes a place where people with different histories can disagree, compete and understand one another.
Read the working decisions
What we are exploring
- A future where material comfort and personal fulfilment do not always arrive together.
- A cast whose different experiences shape their choices, without making anyone a stereotype of their generation.
- A strategic card game about building a community and deciding what to delegate to machines.
What is still open
At this early stage, the title, character names, setting details and the role of matches in the story were provisional. We have an initial visual study and an illustrative mechanic; a completed chapter, balanced game and release date have not been established.
The next useful experiment
Write a short scene between the repairer and the archivist. Give each a reasonable argument—and something personal to lose.

